Hi, I’m ANDREA
Welcome to my world
Let me take you down, cause I’m going to...
Games
New release 2025
Selected for
TRAVELLING LIGHT
a year in the lives of Leah, Lars, Ivy & Samson
In Travelling light - a year in the lives of Leah, Lars, Ivy & Samson, you get under the skin of 4 friends in their early 30ties, all on the brink of a quarter life crisis. You experience their individual realities, their friendships, love and drama.
JOURNEY OF the BROKEN CIRCLE
In Journey of the Broken Circle, you'll immerse yourself in a captivating universe where satisfying gameplay and a rich narrative drive the protagonist on a transformative journey of self-discovery. With its rewarding mechanics and heartfelt story, Journey of the Broken Circle offers a truly unique experience
LA PETITE MORT
La Petite Mort is a one-of-a-kind erotic digital experience, crafted for touch. Its minimalist design and evocative soundtracks guide you through a world of sensual sensations, culminating in a crescendo of musical climaxes you never thought possible on a touchscreen.
MOONTIDE TRAVELLER
Moontide Traveller is a 2D interactive musical journey that explores a profound topic through metaphor and abstraction. You play through the four phases of the female cycle, having a unique and intimate experience. Tackling a subject that remains taboo in many societies, it provides a thoughtful and nuanced perspective.
Upcoming
REVNA RISING
Revna Rising is an coming-of-age story set in Viking era Scandinavia. It focuses on the spiritual- and everyday world of the Vikings, which sets it apart from many of the Viking games / movies currently out there.
We follow our heroine, Revna. The rebellious Viking teenager who feels a calling to become a Völva. That is not an easy path! First she needs to convince the current Völva to become her apprentice. Then her warrior parents needs to accept she does not want to become a Viking Warrior like them.
She has to overcome obstacles in the God World and in the Real World in order to be accepted as the Völvas apprentice.
Installations
LOL
‘The shortest distance between two people is a smile’ suggests that human connection can be achieved through a simple expression of warmth. In the context of LOL, however, the dynamics of social interaction are markedly different. Upon entering the viewer is confronted with a room filled with screens, each displaying a face that gazes unsettlingly at the observer. Gradually, these faces begin to laugh, seemingly triggered by the viewer's presence. This reaction exemplifies the contagious nature of laughter. In this sense, LOL can be interpreted as a facilitated dystopian experience, where human interaction is reduced to an almost mechanical exchange, devoid of the organic connection that a smile typically represents.
‘LOL’ is a commissioned public digital installation
THE DIVIDED LINE
The Divided Line explores themes of authority, boundaries, and group dynamics.
Visitors enter a dimly lit room where lasers pulse on and off in a precise, intricate pattern. If any beam is broken, the group is "punished" by a sharp, dissonant sound that signals they must start over.
As time passes, the group begins to discern the rhythm of the lasers, adapting and learning to navigate the space without triggering the alarms.
THE MYCELIUM CONNECTION
Fungi has Mycelium (long threads underground) that composes what’s called a ‘mycorrhizal network’, which connects individual plants together to transfer water, nitrogen, carbon and other minerals. It is through the mycelium that trees communicate. In The Mycelium Connection the installation modifies depending on how many people engage with the it. By holding hands and connecting the metal handles you alter the projected visuals of growing mushrooms and the music.
‘The Mycelium Connection is a commissioned public digital installation
Mixed
THE HUNT FOR THE YELLOW BANANA
The Hunt for the Yellow Banana was a citywide cross-platform performance / game story that took place in Malé, Maldives.
It’s very, very easy to get arrested in the Maldives, due to the dictatorship, therefor ‘The Hunt for the Yellow Banana’ was a constant negotiation and pushing of the boundaries.
The performance began with the distribution of flyers in English and Dhivehi and the putting up of posters announcing that a Banana had gone missing. There was a photo of an identifiable human in a banana outfit with sunglasses on with an e-mail address and phone number to contact in case anyone spots the Banana. Members of the team (principally the game’s core design team Andrea Brasch and William Drew) would then appear as the Banana in different parts of the city. There was a website with a map that would mark sightings as well as a Twitter hashtag. In the lead up to the final live event, which was a race to be the first team to find the Banana, the narrative took a shift whereby the Banana, alone in the city and having discovered its autonomy, was feeling depressed and had been contemplating suicide. There were various clues posted online as to how the Banana might choose to end its existence on Earth.
LOVE LETTERS
Before my grandfather passed he gave me a brown parcel filled with letters written between him and my grandmother during World War II. He told me I could under NO circumstances open the letters while he was still alive. After 15 years of carrying the letters around with me, I mustered the courage to open them. ‘Love Letters’ is based on a series of letters written between Vilhelm Hasselager and Ebba Rosa Larsen in 1940-41, when they had just met, in Denmark during World War II. They were in love and separated. The work is inspired by the strong emotions from the letters: Absence, uncertainty, longing and infatuation. These emotions are interpreted in 2 works, a movie and a VR work. The VR is strongly inspired by the surreal, and by Alejandro Jodorowsky's ideas of redemption through ritual acts. The VR work is filled with objects from their home, where each object has a symbolic meaning taken from the letters - and through the interaction with the objects it becomes a redemption.
Activisim
LYST
Founded in 2015 as a pioneering event, The Lyst Festival has consistently led the conversation on love, romance, sex, diversity and representation within video games in Scandinavia. As a professional networking hub, symposium, and exhibition, the festival attracts developers and industry professionals from Scandinavia’s indie game community and beyond.
The 2023 Video Games Europe Report showed that video games have been recognised by EU institutions as "unique, creative, and complex works," integral to a thriving industry merging culture, creativity, and digital innovation. As such, video games can be considered cultural products, highlighting their role as tools for cultural dissemination, transmitting knowledge, representations, beliefs, and values while fostering cultural creation and exchange.
GAME GIRL WORKSHOP
Game Girl Workshop is a short and intensive workshop where young girls are encouraged and enabled to have fun with technology.
We have held Game Girl Workshops in United Arab Emirates, Palestine, Saudi Arabia, Sweden and Denmark.
Interactive entertainment is tomorrow’s culture. Yet women are overwhelmingly underrepresented
in the games and tech industries. 22% of game developers worldwide identify as women. 5% of game programmers worldwide identify as women. These numbers are declining.