Bio

Andrea Brasch is a digital artist. Her practice is closely linked to technology, primarily within the field of installations and digital games. Her work starts with research, an idea, and from there technology will set the boundaries for what is feasible. The work often takes its starting point in the physical body, and from this framework deals with themes as gender, feminism, and human nature.

Instead of looking at technology for technology’s own sake, trying to find out what technology can ultimately do or how it can be hacked or modified, Andrea is more interested in seeing how it relates to people: The human condition as it is manifested in situations, expressions and emotions, either through a more classic narrative  or through technology itself: using platform games to talk about the human quest for fulfilment and the tablet to explore sensuality.

Her work has been exhibited around the world, including Denmark, Germany, The US, Australia, Austria, Canada, UK, Hong Kong, Portugal and at the Venice Biennale in Italy.

On the more activist side of her work she developed the global workshop concept, Game Girl Workshop, where she teaches teenage girls how to make games. Game Girl Workshop has been in Palestine, United Arab Emirates, Saudi Arabia, Denmark and Sweden. She is also the initiator of Lyst Summit, a Symposium and workshop about romance, love and sex in games, running for 5 years, every summer in a different country in Scandinavia. Lyst Summit has 100 + participants every year.

Work

Residencies & grants

2018.

3rd development grant from the Danish Film Institute for ‘The Circle’

2017.

2nd development grant from the Danish Film Institute for ‘The Circle’

2016.

Grant from The Danish Arts Council for ‘Love Letters’

Grant from the Danish Film Institute for the game ‘ Bon Voyeur’.

Residency at Foundation OBRAS, Portugal. Working on the project  ‘Love Letters’.

1st grant from the Danish Film Institute for the game ‘ The Circle’.

2015.

Grant from the Frederiksberg Fond to produce the installation ‘The Divided Line’

Chosen to participate in StoryJam supported by The Danish Arts Council

Grant from Nordic Culture Point and the Danish Film Institute to make a Scandinavian

Network to organise and host ‘Lyst – romance, love and sex in games’.

Nominated for A MAZE 4th International Independent Videogames Festival, with the game ‘Cunt Touch This’.

Residency at Foundation OBRAS, Portugal. Working on the project  ‘Love Letters’.

2014.

Grant from the Danish Film Institute to participation in ISEA – International Symbosium on Electronic Arts

Grant from Danish Action Aid to go on a research trip to Saudi Arabia.

Grant from Nordic Culture Point, Danish Film Institute & Womens council for

‘Lyst Summit – a conference on Romance, love and sex in games’.

2013.  Grant from the Danish Film Institute for participating in Torino Film Lab

Grant from ‘Danish Playwrights’  for participating in Torino Film Lab

1st development grant from the Danish Film Institute for the game

‘MoonTide Traveller’

2012. Jumping Suzy wins the New Nordic Food competition

Grant from Action Aid Denmark to do a full-scale 1 month long Game Girl Workshop, Palestine

2011. Grant from Action Aid Denmark to do a pilot project in Palestine

2010. Grant from University of the West of England to participation in Creative

Media Producer summer school

6-10 September 2010.  Invitation and grant to participate in Paying Attention a conference in

Sweden

2009-2010. Residency in The Pervasive Media Studio, Bristol, England. For developing  ‘Find Olena – an interactive story about trafficking’

2009. The game, Prince$$ of the Hood, chosen to  ‘Future Play’ in Canada

Contact

andrea@brasch.com
+4560655605